Update Coming soon!! (Open Community Dev Project)
Hello. Sorry I've been a bit busy but I have started on some updates. Should be this weekend.
The persistent world, Renew, and Clear seems to be working now. Thankyou Selina.
I'm also going to be adding In another mode. So there will be a free roam mode and a time trial mode.
Road Map: June
1) Clean up Level. ( The night b4 the jam dead line my save system messed up and basically randomized all the Poseable Objects scale, rotation, and position. It actually turned out kinda cool. That's why there is a Jiant poseable angel in the background. Anyways I had to spend alot of time just to get it to look as nice as it did.
2)Polish. Tidy up Gameplay, Cleaner Ui, Optimization
3) Package for Mobile. This game was designed for mobile in mind. But there are a few more details to work on.
Evolutions: These are possible directions that I've thought of so far. Let me know what you think. I love game ideas the possibilities are limitless.
* Movement. Right now its on rails but i can imagine being able to fly around freely.
* Make your own Labyrinth. The idea is that you will be able to Design and Decorate your own Labyrinth then be able to let others visit and play through it.
*Total Revamp. Ai Sim: Stick with me cause this one is deep. Customizable Characters with AI that will try to mimic your own personality based on *) Its a secret. Which will roam the labyrinth's that you and other's have made and interact with the environment and other Character AI's.
Honestly I have no idea what this game is. But its been getting some love so I'm going to see what it becomes.
Get Quantum Labyrinth
Quantum Labyrinth
Focus your Chi to reach Nirvana. Or you could just enjoy the awesome power of Science!!
Status | Released |
Author | GreatMagicalHat |
Genre | Simulation |
Tags | Arcade, gamedevfeildguide, Neon, on-rails, Physics, Point & Click, Relaxing, Sci-fi, Unreal Engine, weird |
Languages | English |
Accessibility | High-contrast, One button, Textless |
More posts
- 1st update is here.Jun 16, 2022
- Introduction and ideasJun 05, 2022
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